When the dome is dropped, Lazarus likes to stay out of it for a few seconds untill you need his healing. Both of these are different kinds of punishing, but it is significantly easier to punish a camp than punishing a focus, so Assaults with Area Denial like Markov and Hyde will have an easier time with the second. Punish the monster for camping, and keep and area safe for you. The Assault will have one job with two names. Popping the Cloak while you are already being targeted is useless, since the monster will have more than enough time to keep track of you, but if you use it before then, the monster will have a much harder time finding you, and you’ll have 12 seconds of relative safety that you can spend repositioning in another favorable spot. That way you can stealthily reposition before the monster has a chance to find you. The Cloak is best used the moment the monster turns its attention towards you, before it can close the gap and start to put the pressure on. ![]() Walking and flying reveal you in different ways, being lit on fire makes the cloak useless, having a shield invalidates it, and taking damage from any random AOE attack will reveal you as well. The point of the Cloak is to force the monster to stop targeting you for a while, but thanks to all the things that reveal your location despite the Cloak, it’s hard to argue it’s usefulness. As I explained in the previous section, the Cloak has a lot of weaknesses bringing it down and making it a mild annoyance at best against experienced monsters. The Cloak is easily the most underwhelming part of Lazarus’ kit. I think Reload Perks are a bit of a noob trap, seeming very useful at first but the scenario imagined just doesn’t really happen. In this situation, the Reload speed perks’ 5 second decrease might matter, but more often they won’t. You only have enough time to revive one of them, the other will bleed out if you wait for your glove to recharge. Imagine your Trapper and Assault go down almost at the same time, and the monster runs away after damaging their corpses a bit. Obviously these situations are going to come up every now and then despite that. But from my experince, and we’ll get into this later, the monster rarely goes for multiple downs simultaneously when facing a Lazarus, instead preferring to finish off the hunters one at a time to make sure that Strike sticks. The idea here is that if multiple people get downed simultaneously or in a short span of time, you’ll be able to revive both of them without your glove cooldown messing it up. Taking both Reloader perks reduces the cooldown on the Glove and Cloak to 20.25 seconds, and I guess reloads the Sniper faster, but that isn’t why you pick it. ![]() Now we are getting into the more META options for Lazarus. Even worse, Tech Sergant Hank’s Charged Shield will show even if you’re cloaked, meaning the cloak is completely useless, as the monster can still track you perfectly while the shield is up. Also remember that if you are being shielded or otherwise targeted with a beam, that beam will reveal your location, making Hank and Sunny undesireable supports. ![]() More things to keep in mind is that while cloaked, jetpack trails and footprints are still visible, meaning an attentive monster can keep track of you. The invisibility doesn’t stop Lazarus from being aflame or webbed, so the fire will still be visible, which obviusly counters the purpose of the Cloak. When it’s active, you’re invisible and cannot be smelled, but this invisibility is broken for one second when shooting, using the Lazarus Device, or taking damage. The cloak is used to evade the monster when you’re being targeted. The Recharge time is 25 Seconds, and is affected by Reloader. The personal cloak makes Lazarus invisible for 12 seconds, gives 40 Health Regen per seconds, and increases his movespeed by 25%.
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